![]() folders inside include all drops for that type of tree (each cabinet has a folder for sticks and logs too) These are in a 9x9 room with SSN storage link cables on each, The cables are all attached in a loop under them and using the SSN cables, they go into the controller. Modpack Version world created in: first noticed in 4.0.2, reproduced in 4.0. I have 33 filing cabinets witih bonsai hoppers on each.Client/Server Log: Unable to provide due to exceeding Pastebin size limit. ![]() ![]() Checked with Iron Ingot 1x Folder and trying to craft 1x Iron Ingot with Iron Nuggets and shift+left clicking the result. (New world) Causing the crafting station to want to put crafting results into an adjacent inventory due to a full player's inventory does not transfer the item and instead destroys the folder. The Mob Folder (with 8 sheep) and the Fluid Folder (with 1 bucket of water) cannot be interacted with with the crafting station. The now-empty folder, instead of remaining with 0 items in it, is destroyed. Shift+Left Clicking a slot with items in a folder empties the folder into the crafting grid. / / Bug Report view title / Expected Behaviour Possible Solution Steps to Reproduce (for bugs) create filingcabinet folder, use inventory crafting grid (vanilla) 3.use a full stack to set the itemt. This graphical bug disappears upon using a magnifying glass on the cabinet, closing it, or attempting to put items in it whether they can be filed or not. The blocks appear in the cabinet instead of the folders if the drawer was open while removing items from the cabinet via the station. Right clicking the iron here attempts to remove half of what is in the cabinet instead of half of a stack.Īdditional graphical bug presents on the filing cabinet when interacting with the station while the drawer of the cabinet is open. Looking in the cabinet with a Magnifying Glass a stack of iron has been removed. into a filing cabinet through another storage link, with folders for all the. It sees the folder slots but nothing else superficially.Ĭlicking a slot, however, causes you to pick up the contained item and shows the contents of other non-mob non-fluid folders in the interface. Merlin MerlinpG Minecraft SkyFactory 4Minecraft Sky Factory 4 - Endlich. Filing cabinets 2 drawer filing cabinet small bathroom storage cabinets. Initially it seems the Crafting Station cannot interact with the Filing Cabinet. In this Minecraft Sky Factory 4 tutorial I show how to make and use Ender Seeds. If you are using MultiMC as your launcher, the folder with your backed up worlds should be something like. Items turning to air is pretty much irreversible. Set up a Crafting Station next to a Filing Cabinet that has folders with items. SF4 Bug SOLUTION: Real Filing Cabinet items turn to 'Air' when hooked up to AE2 system w/ Storage Bus (v4.0.8) Bugs. I'm not sure how things are coded, but somehow preventing the Crafting Station from seeing the Filing Cabinet's inventory would likely solve all of the presented bugs. The expected behavior is that the Crafting Station shouldn't be able to see the Filing Cabinet's inventory at all, removing the ability to interact with it from its interface. Full details with pictures in the Steps to Reproduce section. Emptied folders are destroyed instead of preserved at 0 items and graphical issues present on the cabinet if it is open during interaction with the station. Additional bugs present when attempting to interact with the items. ![]() Or at least to build in some sort of redstone comparator type logic that checks if it's full, and if it is full to turn off generation.Crafting Stations initially do not seem to see the contents of a Filing Cabinet from Real Filing Cabinets, but upon attempting to interact with a slot that you know has a folder with contents the items contained in the folders temporarily appear in the interface in the slots. I imagine a safer fix would be if the mod author, for the item that generates the resource like Bonsai Trees, made it so that it wouldn't attempt to force items into adjacent inventories. Such as putting a void upgrade on a drawer, or pipping excess into a trashcan at a lower priority. The easiest solution I've found is to provide a sort of voiding overflow system to these setups. This is the big cause of TPS lag in most of these situations. Resource Generator -> Full storage unit -> Resource generator spends ticks attempting to search for available storage space to push items, doesn't find anything, and then repeats the process. I haven't seen it specifically with cabinets, but the basic idea is: Cloches are really bad for this, but I've seen it in a lot of other situations like bonsai pots, cobble generators, environmental tech resource/ore miners, etc. There are a lot of mods that do this, where they generate resources and then attempt to push those resources into connected storage units. You'll see this a lot actually in similar situations.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |