![]() Gameplay Cody and Guy at the start of the game's first levelįinal Fight can be played by up to two players simultaneously. Its development team later worked on the original Street Fighter II, and some of the characters from Final Fight later appeared as playable fighters in other entries of the franchise, such as the Street Fighter Alpha sub-series. It spawned the Final Fight series, followed by several sequels. The Super NES version also sold 1.5 million cartridges worldwide. It became a major commercial success in arcades, selling 30,000 arcade units worldwide while becoming the highest-grossing arcade game of 1990 in Japan and the year's highest-grossing arcade conversion kit in the United States. Final Fight was ported to various home computers and consoles, including the ZX Spectrum, Super NES and Sega CD. The game began development as a sequel to the original Street Fighter released in 1987, under the working title Street Fighter '89, but the genre was switched from a fighting game to a beat 'em up and the title was changed to Final Fight following the success of Double Dragon. The trio set out to rescue Jessica (Haggar's daughter and Cody's girlfriend) when she is kidnapped by the Mad Gear Gang. Set in the fictional Metro City, the game lets the player control one of three street fighters: former pro wrestler and city mayor Mike Haggar, expert brawler Cody Travers, and modern-day ninja Guy. Originally released as an arcade game in 1989, it was the seventh title released for the CP System hardware. You'll be taken to a menu where you can choose between all the different cutscenes, character profiles, and endings.ĭuring the Capcom logo animation, hold R to display the animation on a loop for as long as the button is held.Final Fight is a side-scrolling beat-'em-up video game produced by Capcom. Pressing A switches between the map and a list of every area by name. Holding L when selecting a character leads to a map of every area in the game, allowing you to select which stage to play. ![]() Turns off in-game music, except for the Pause jingle for some reason. The line disappears while the game is paused. The word "PAUSE" is not displayed on the screen when the game is paused.Ī black line appears on the screen during play that indicates how much CPU time the game is currently using. Pressing Select again wipes the screen, and if you press any button or direction on the gamepad, the game will advance a frame. You can choose which page to check by pressing Up or Down. Pressing Select while the game is paused lets you browse the contents of the game's RAM. The different versions are dated as follows: ![]() When you pause the game, the game's build date and time is displayed instead of "PAUSE". SUPER (special) moves can be performed at any time, even if it is empty. Makes a number show up on the right side of the screen, incrementing whenever slowdown occurs.Įnables a music and sound test in the game options.īoth players in Auto 2P mode are computer-controlled, instead of just Player 2. Press L+R to restore your health in full. Kinda neat to try out though.Įach option corresponds to one of the 16 bits in RAM address 7E1F0A, starting with the most significant bit. Once you defeat the enemies, you're stuck here. Once the items cycle, each of the regular enemies in the game will appear, but one hit will defeat each of them. Each barrel will have a different object in it. It starts out exactly the same as stage one, but when you get to the first stop, there will be barrels. Using the Stage Select menu option "TR" (seen below) or the Pro Action Replay (PAR) code 7E1F032B, you can access a small debug area. Not all background objects have their top areas drawn however. It grants Invincibility on pickup.ĭue to the black bars added at the top and bottom of the screen, in many stages details in the background are unseen to the player. ![]() You never get to see it fully in-game, although it can be seen partially hidden by a foreground object at the start of the sewer stage in Round 5, but it does have a specific sprite designed for it. The Yashichi icon has been used extensively in Capcom games, first appearing in Vulgus. Hiding behind foreground objects, you can sometimes find a Yashichi item.
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